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Base Bibliográfica
(2004). Handbook of research on educational communications and technology.
xiv, 1210 p..
(2000). Theoretical foundations of learning environments.
xiii, 254 p..
(2003). Learning to solve problems with technology : a constructivist perspective.
xiii, 256 p..
(1999). Learning with technology: a constructivist perspective.
vi, 234 p..
(2007). Computadores, ferramentas cognitivas.
Ciências da Educação, Século XXI. 316.
(2006). Mobile interaction design.
xx, 377 p..
(2008). Contextualised Media for Learning.
Journal of Educational Technology & Society. 11, 41-53.
(2008). A Reference Model for Mobile Social Software for Learning..
International Journal of Continuing Engineering Education and Life-Long Learning. 18, 118-138.
(1999). R2D2: A Constructivist/Interpretivist Instructional Design Model.
(, Ed.).Society for Information Technology and Teacher Education International Conference 1999. 1489-1494. Abstract
(2008). The use of mobile technologies by the portuguese academic community : an exploratory survey.
(, Ed.).Proceedings of IADIS Mobile Learning Conference 2008. 160-163. Abstract
(2007). Paulo Freire and Ivan Illich: Technology, Politics and the Reconstruction of Education.
Policy Futures in Education. 5, 431-448. Abstract
(2001). Expanding the 'mobility' concept.
SIGGROUP Bull.. 22, 33-37.
(1973). Ivan Illich's Deschooling society : a study of the literature.
Verhandelingen - CESO no. 5. 39 p..
(2002). The future of learning. From eLearning to mLearning.
172 S.. Abstract
(2006). Flexible learning in an information society.
xvii, 354 p.. Abstract
(2008). Encyclopedia of Information Science and Technology.
5270.
(2007). Configurations of Relationships in Different Media: FtF, Email, Instant Messenger, Mobile Phone, and SMS.
Journal of Computer-Mediated Communication. 12, 1183-1207. Abstract
(2009). How One Teacher Uses Twitter in the Classroom.
ReadWriteWeb.
(2002). Environmental Detectives: PDAs as a Window into a Virtual Simulated World.
Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education.
(2008). Augmented learning : research and design of mobile educational games.
xvii, 251 p..
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